Creating artificial life forms through evolutionary robotics faces a “chicken and egg” problem: learning to control a complex body is dominated by problems specific to its s...
In this paper, we propose an architecture for a cognitive robot based on tactile and visual information. Visual information contains various features such as location and area of ...
Rogue is an architecture built on a real robot which provides algorithms for the integration of highlevel planning, low-level robotic execution, and learning. Rogue addresses succ...
This paper describes Steve, an animated agent that helps students learn to perform physical, procedural tasks. The student and Steve cohabit a three-dimensional, simulated mock-up...
Analysis of human perception of motion shows that information for representing the motion is obtained from the dramatic changes in the speed and direction of the trajectory. In thi...