: We present occlusion-switches for interactive visibility culling in complex 3D environments. An occlusionswitch consists of two GPUs (graphics processing units) and each GPU is u...
Naga K. Govindaraju, Avneesh Sud, Sung-Eui Yoon, D...
We present a new shape-from-distortion framework for recovering specular (reflective/refractive) surfaces. While most existing approaches rely on accurate correspondences between 2...
We present and experiment with a patch-based algorithm for the purpose of object classification in video surveillance. A feature vector is calculated based on template matching o...
We present an approach for efficiently recognizing all objects in a scene and estimating their full pose from multiple views. Our approach builds upon a state of the art single-vie...
This paper explores the reconstruction of object surfaces from viewed changes in surface texture patterns. Our approach differs from those in the past in that instead of simply pr...