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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
14 years 9 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
COGSCI
2008
75views more  COGSCI 2008»
14 years 8 months ago
Exemplars, Prototypes, Similarities, and Rules in Category Representation: An Example of Hierarchical Bayesian Analysis
This article demonstrates the potential of using hierarchical Bayesian methods to relate models and data in the cognitive sciences. This is done using a worked example that consid...
Michael D. Lee, Wolf Vanpaemel
WSC
1997
14 years 11 months ago
Making Better Manufacturing Decisions with AIM
FACTOR/AIM (AIM) is a simulation system designed specifically for use in manufacturing decision support. AIM has been successfully applied to engineering design, scheduling, and p...
Julie N. Ehrlich, William R. Lilegdon
DAC
2003
ACM
15 years 11 months ago
A retargetable micro-architecture simulator
The capability of performing architectural exploration has become essential for embedded microprocessor design in System-On-Chip. While many retargetable instruction set (ISA) sim...
Wai Sum Mong, Jianwen Zhu
CCS
2009
ACM
15 years 4 months ago
CoSP: a general framework for computational soundness proofs
We describe CoSP, a general framework for conducting computational soundness proofs of symbolic models and for embedding these proofs into formal calculi. CoSP considers arbitrary...
Michael Backes, Dennis Hofheinz, Dominique Unruh