Abstract. We present a method to test a group of agents for (unwanted) emergent behavior by using techniques from learning of cooperative behavior. The general idea is to mimick us...
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Multiagent learning literature has investigated iterated twoplayer games to develop mechanisms that allow agents to learn to converge on Nash Equilibrium strategy profiles. Such ...
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
Agents operating in the real world have to deal with a constantly changing and only partially predictable environment and are nevertheless expected to choose reasonable actions qui...