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AAAI
2000
15 years 3 months ago
Multi-Fidelity Robotic Behaviors: Acting with Variable State Information
Our work is driven by one of the core purposes of artificial intelligence: to develop real robotic agents that achieve complex high-level goals in real-time environments. Robotic ...
Elly Winner, Manuela M. Veloso
AAAI
1998
15 years 3 months ago
When Robots Weep: Emotional Memories and Decision-Making
We describe an agent architecture that integrates emotions, drives, and behaviors, and that focuses on modeling some of the aspects of emotions as fundamental components within th...
Juan D. Velásquez
111
Voted
ATAL
2007
Springer
15 years 8 months ago
Real-time agent characterization and prediction
Reasoning about agents that we observe in the world is challenging. Our available information is often limited to observations of the agent’s external behavior in the past and p...
H. Van Dyke Parunak, Sven Brueckner, Robert S. Mat...
132
Voted
ICIA
2007
15 years 4 months ago
Learning Interaction between Conflicting Human Agents and Their Assistants
We build the generic methodology based on machine learning and reasoning to detect the patterns of interaction between conflicting agents, including humans and their assistants. L...
Boris Galitsky, Boris Kovalerchuk
AOSE
2004
Springer
15 years 7 months ago
A Design Process for Adaptive Behavior of Situated Agents
Abstract. Engineering non-trivial open multi-agent systems is a challenging task. Our research focusses on situated multi-agent systems, i.e. systems in which agents are explicitly...
Elke Steegmans, Danny Weyns, Tom Holvoet, Yolande ...