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2000
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14 years 11 months ago
Augmenting fun and beauty: a pamphlet
In this article we describe how the augmented reality and product design communities, which share the common interest of combining the real and the virtual, might learn from each ...
J. P. Djajadiningrat, Kees Overbeeke, Stephan Wens...
MM
2010
ACM
336views Multimedia» more  MM 2010»
14 years 10 months ago
Movie genre classification via scene categorization
This paper presents a method for movie genre categorization of movie trailers, based on scene categorization. We view our approach as a step forward from using only low-level visu...
Howard Zhou, Tucker Hermans, Asmita V. Karandikar,...
NAACL
2010
14 years 7 months ago
An Efficient Algorithm for Easy-First Non-Directional Dependency Parsing
We present a novel deterministic dependency parsing algorithm that attempts to create the easiest arcs in the dependency structure first in a non-directional manner. Traditional d...
Yoav Goldberg, Michael Elhadad
HCI
2009
14 years 7 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
EXPERT
2010
145views more  EXPERT 2010»
14 years 7 months ago
Interaction Analysis with a Bayesian Trajectory Model
Human behavior recognition is one of the most important and challenging objectives performed by intelligent vision systems. Several issues must be faced in this domain ranging fro...
Alessio Dore, Carlo S. Regazzoni