This paper introduces a domain ontology to describe learning material that compose a course, capable of providing adaptive e-learning environments and reusable educational resourc...
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
The representation used by a learning algorithm introduces a bias which is more or less well-suited to any given learning problem. It is well known that, across all possible probl...
A persistent concern in the field of auditory display design has been how to effectively use environmental sounds, which are naturally occurring familiar non-speech, non-musical s...
Purpose – The purpose of this paper, drawing as it does on earlier research, is to provide the context for a discussion on the use of rewards and recognition programmes in knowl...