Sciweavers

530 search results - page 28 / 106
» Learning Bounds for Domain Adaptation
Sort
View
AH
2008
Springer
15 years 6 months ago
Automatic Generation of User Adapted Learning Designs: An AI-Planning Proposal
Abstract. A Learning Design(LD) definition under the IMS-LD standard is a complex task for the instructor because it requires a lot of time, effort and previous knowledge of the ...
Lluvia Morales, Luis A. Castillo, Juan Ferná...
85
Voted
AIED
2009
Springer
15 years 7 months ago
Toward Scenario Adaptation for Learning
Abstract. This paper presents a methodology for automatically customizing a scenario to suit a learner’s abilities, needs, or goals. Training scenarios are often utilized to give...
James Niehaus, Mark Riedl
100
Voted
ICCSA
2004
Springer
15 years 5 months ago
Task Modeling in Computer Supported Collaborative Learning Environments to Adapt to Mobile Computing
Using the new wireless technologies, mobile devices with small displays (handhelds, PDAs, mobile phones) are present in many environments. We are interested in the effective use of...
Ana I. Molina, Miguel A. Redondo, Manuel Ortega
118
Voted
INLG
2010
Springer
14 years 10 months ago
Hierarchical Reinforcement Learning for Adaptive Text Generation
We present a novel approach to natural language generation (NLG) that applies hierarchical reinforcement learning to text generation in the wayfinding domain. Our approach aims to...
Nina Dethlefs, Heriberto Cuayáhuitl
99
Voted
MICAI
2005
Springer
15 years 6 months ago
Fuzzeval: A Fuzzy Controller-Based Approach in Adaptive Learning for Backgammon Game
Abstract. In this paper we investigate the effectiveness of applying fuzzy controllers to create strong computer player programs in the domain of backgammon. Fuzzeval, our proposed...
Mikael Heinze, Daniel Ortiz Arroyo, Henrik Legind ...