—Randomized learning methods (i.e., Forests or Ferns) have shown excellent capabilities for various computer vision applications. However, it was shown that the tree structure in...
Martin Godec, Christian Leistner, Amir Saffari, Ho...
This paper aims to provide an experimental vision of the process of course creation using learning objects obtained in the <e-aula> project, a pilot e-learning system concei...
The reward functions that drive reinforcement learning systems are generally derived directly from the descriptions of the problems that the systems are being used to solve. In so...
Keepaway is a sub-problem of RoboCup Soccer Simulator in which 'the keepers' try to maintain the possession of the ball, while 'the takers' try to steal the ba...
Policy Reuse is a method to improve reinforcement learning with the ability to solve multiple tasks by building upon past problem solving experience, as accumulated in a Policy Li...