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» Learning Character Behaviors Using Agent Modeling in Games
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ATAL
2008
Springer
15 years 1 months ago
Artificial agents learning human fairness
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Steven de Jong, Karl Tuyls, Katja Verbeeck
101
Voted
AIMSA
2008
Springer
15 years 6 months ago
A Social and Emotional Model for Obtaining Believable Emergent Behaviors
Abstract This paper attempts to define an emotional model for virtual agents that behave autonomously in social worlds. We adopt shallow modeling based on the decomposition of the...
Javier Asensio, Marta Jiménez, Susana Fern&...
69
Voted
ECML
2006
Springer
15 years 3 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
106
Voted
AIIDE
2008
15 years 2 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
CVPR
2004
IEEE
16 years 1 months ago
Value Directed Learning of Gestures and Facial Displays
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
Jesse Hoey, James J. Little