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» Learning Character Behaviors Using Agent Modeling in Games
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GECCO
2004
Springer
110views Optimization» more  GECCO 2004»
15 years 5 months ago
Using GP to Model Contextual Human Behavior
To create a realistic environment, some simulations require simulated agents with human behavior pattern. Creating such agents with realistic behavior can be a tedious and time con...
Hans Fernlund, Avelino J. Gonzalez
ATAL
2003
Springer
15 years 5 months ago
Resource allocation games with changing resource capacities
In this paper we study a class of resource allocation games which are inspired by the El Farol Bar problem. We consider a system of competitive agents that have to choose between ...
Aram Galstyan, Shashikiran Kolar, Kristina Lerman
AI
2004
Springer
15 years 5 months ago
On Customizing Evolutionary Learning of Agent Behavior
The fitness function of an evolutionary algorithm is one of the few possible spots where application knowledge can be made available to the algorithm. But the representation and u...
Jörg Denzinger, Alvin Schur
CORR
2000
Springer
92views Education» more  CORR 2000»
14 years 11 months ago
Predicting the expected behavior of agents that learn about agents: the CLRI framework
We describe a framework and equations used to model and predict the behavior of multi-agent systems (MASs) with learning agents. A difference equation is used for calculating the ...
José M. Vidal, Edmund H. Durfee
ATAL
2010
Springer
15 years 25 days ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath