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» Learning Character Behaviors Using Agent Modeling in Games
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142
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AAAI
2010
15 years 4 months ago
Task Space Behavior Learning for Humanoid Robots using Gaussian Mixture Models
In this paper a system was developed for robot behavior acquisition using kinesthetic demonstrations. It enables a humanoid robot to imitate constrained reaching gestures directed...
Kaushik Subramanian
166
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ISDA
2010
IEEE
15 years 1 months ago
Intelligent online case-based planning agent model for real-time strategy games
Research in learning and planning in real-time strategy (RTS) games is very interesting in several industries such as military industry, robotics, and most importantly game industr...
Ibrahim Fathy, Mostafa Aref, Omar Enayet, Abdelrah...
132
Voted
AI
2003
Springer
15 years 9 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...
124
Voted
CEC
2005
IEEE
15 years 5 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
145
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PRIMA
2009
Springer
15 years 8 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...