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» Learning Character Behaviors Using Agent Modeling in Games
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259
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AAAI
2012
13 years 6 months ago
Learning from Demonstration for Goal-Driven Autonomy
Goal-driven autonomy (GDA) is a conceptual model for creating an autonomous agent that monitors a set of expectations during plan execution, detects when discrepancies occur, buil...
Ben George Weber, Michael Mateas, Arnav Jhala
133
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ROBOCUP
2007
Springer
167views Robotics» more  ROBOCUP 2007»
15 years 9 months ago
Cooperative/Competitive Behavior Acquisition Based on State Value Estimation of Others
The existing reinforcement learning approaches have been suffering from the curse of dimension problem when they are applied to multiagent dynamic environments. One of the typical...
Kentarou Noma, Yasutake Takahashi, Minoru Asada
128
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ATAL
2009
Springer
15 years 10 months ago
Using rituals to express cultural differences in synthetic characters
There is currently an ongoing demand for richer Intelligent Virtual Environments (IVEs) populated with social intelligent agents. As a result, many agent architectures are taking ...
Samuel Mascarenhas, João Dias, Nuno Afonso,...
156
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AIED
2009
Springer
15 years 1 months ago
Investigating the Effects of Social Goals in a Negotiation Game with Virtual Humans
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
Amy Ogan, Vincent Aleven, Christopher Jones
115
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FLAIRS
2006
15 years 5 months ago
Refining Human Behavior Models in a Context-based Architecture
This paper describes an investigation into the refinement of context-based human behavior models through the use of experiential learning. Specifically, a tactical agent was endow...
David Aihe, Avelino J. Gonzalez