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» Learning Character Behaviors Using Agent Modeling in Games
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177
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SIGECOM
2011
ACM
249views ECommerce» more  SIGECOM 2011»
14 years 6 months ago
Leading dynamics to good behavior
: Many natural games can have a dramatic difference between the quality of their best and worst Nash equilibria, even in pure strategies. Yet, nearly all work to date on dynamics s...
Maria-Florina Balcan
176
Voted
ICMCS
1999
IEEE
128views Multimedia» more  ICMCS 1999»
15 years 8 months ago
Media Actors: Characters in Search of an Author
Interactive experiences benefit from natural interactions, compelling communication, and ease of implementation. We show how, according to these principles, interactive media arch...
Flavia Sparacino, Glorianna Davenport, Alex Pentla...
130
Voted
AIIDE
2006
15 years 5 months ago
Mixing Story and Simulation in Interactive Narrative
Simulation is a common feature in computer entertainment. However, in computer games simulation and story are often kept distinct by interleaving interactive play and cut scenes. ...
Mark O. Riedl, Andrew Stern, Don M. Dini
107
Voted
ICALT
2007
IEEE
15 years 10 months ago
Designing a Bayesian Network based Student Model for Distance Learning Environments
This work proposes the exploration of student’s information through the use of Bayesian Networks. By using thisapproach we aim to model the uncertainty inherent to the studentâ€...
Michele Silva, Ricardo Azambuja Silveira, Cecilia ...
150
Voted
AR
2008
118views more  AR 2008»
15 years 3 months ago
Efficient Behavior Learning Based on State Value Estimation of Self and Others
The existing reinforcement learning methods have been seriously suffering from the curse of dimension problem especially when they are applied to multiagent dynamic environments. ...
Yasutake Takahashi, Kentarou Noma, Minoru Asada