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» Learning Character Behaviors Using Agent Modeling in Games
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AAAI
2006
15 years 5 months ago
Modeling Human Decision Making in Cliff-Edge Environments
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
Ron Katz, Sarit Kraus
CHI
2008
ACM
16 years 4 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
AAAI
2011
14 years 3 months ago
Learned Behaviors of Multiple Autonomous Agents in Smart Grid Markets
One proposed approach to managing a large complex Smart Grid is through Broker Agents who buy electrical power from distributed producers, and also sell power to consumers, via a ...
Prashant P. Reddy, Manuela M. Veloso
ICPR
2002
IEEE
16 years 4 months ago
Incorporating Conditional Independence Assumption with Support Vector Machines to Enhance Handwritten Character Segmentation Per
Learning Bayesian Belief Networks (BBN) from corpora and incorporating the extracted inferring knowledge with a Support Vector Machines (SVM) classifier has been applied to charac...
Manolis Maragoudakis, Ergina Kavallieratou, Nikos ...
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AAAI
2008
15 years 6 months ago
Bayes-Relational Learning of Opponent Models from Incomplete Information in No-Limit Poker
We propose an opponent modeling approach for no-limit Texas hold-em poker that starts from a (learned) prior, i.e., general expectations about opponent behavior and learns a relat...
Marc J. V. Ponsen, Jan Ramon, Tom Croonenborghs, K...