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» Learning Character Behaviors Using Agent Modeling in Games
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128
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AAAI
2010
15 years 5 months ago
The Model-Based Approach to Autonomous Behavior: A Personal View
The selection of the action to do next is one of the central problems faced by autonomous agents. In AI, three approaches have been used to address this problem: the programming-b...
Hector Geffner
163
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ATAL
2010
Springer
15 years 4 months ago
Narrative generation through characters' point of view
Virtual Actors are at the heart of Interactive Storytelling systems and in recent years multiple approaches have been described to specify their autonomous behaviour. One well kno...
Julie Porteous, Marc Cavazza, Fred Charles
130
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AAAI
2006
15 years 5 months ago
Overconfidence or Paranoia? Search in Imperfect-Information Games
We derive a recursive formula for expected utility values in imperfect- information game trees, and an imperfectinformation game tree search algorithm based on it. The formula and...
Austin Parker, Dana S. Nau, V. S. Subrahmanian
UAI
2008
15 years 5 months ago
Knowledge Combination in Graphical Multiagent Models
A graphical multiagent model (GMM) represents a joint distribution over the behavior of a set of agents. One source of knowledge aboutagents'behaviormaycomefromgametheoretic ...
Quang Duong, Michael P. Wellman, Satinder P. Singh
119
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MABS
1998
Springer
15 years 8 months ago
Towards Modeling Other Agents: A Simulation-Based Study
In this paper, we present some of our ongoing experimental research towards investigating advantages of modeling other agents in multiagent environments. We attempt to quantify the...
Leonardo Garrido-Luna, Ramón F. Brena, Kati...