Sciweavers

354 search results - page 32 / 71
» Learning Character Behaviors Using Agent Modeling in Games
Sort
View
136
Voted
AAAI
2000
15 years 5 months ago
Inter-Layer Learning Towards Emergent Cooperative Behavior
As applications for artificially intelligent agents increase in complexity we can no longer rely on clever heuristics and hand-tuned behaviors to develop their programming. Even t...
Shawn Arseneau, Wei Sun, Changpeng Zhao, Jeremy R....
ACMACE
2008
ACM
15 years 5 months ago
Shadow agent: a new type of virtual agent
The shadow agent is a new type of intelligent virtual agent exploiting the metaphor of the shadow as a medium. The core of the shadow agent is a behavioral architecture inspired b...
Philippe Pasquier, Eunjung Han, Kirak Kim, Keechul...
137
Voted
JDCTA
2010
160views more  JDCTA 2010»
14 years 10 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
133
Voted
ACL
2011
14 years 7 months ago
Learning to Win by Reading Manuals in a Monte-Carlo Framework
This paper presents a novel approach for leveraging automatically extracted textual knowledge to improve the performance of control applications such as games. Our ultimate goal i...
S. R. K. Branavan, David Silver, Regina Barzilay
110
Voted
IAT
2007
IEEE
15 years 10 months ago
Designing the Market Game for a Commodity Trading Simulation
In this paper, we propose to design a market game that (a) can be used in modeling and studying commodity trading scenarios, and (b) can be used in capturing human traders’ beha...
Shih-Fen Cheng