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» Learning Character Behaviors Using Agent Modeling in Games
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136
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AAMAS
2002
Springer
15 years 3 months ago
Adapting Populations of Agents
We control a population of interacting software agents. The agents have a strategy, and receive a payoff for executing that strategy. Unsuccessful agents become extinct. We investi...
Philippe De Wilde, Maria Chli, Luís Correia...
125
Voted
SIGCSE
2008
ACM
158views Education» more  SIGCSE 2008»
15 years 3 months ago
The game of life: an outreach model for high school students with disabilities
In this hands-on special session, attendees will learn about and use a Game of Life cellular automata framework (Java) to assist with outreach activities. Using the framework, stu...
Richard E. Ladner, Tammy VanDeGrift
152
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IJCAI
2001
15 years 5 months ago
R-MAX - A General Polynomial Time Algorithm for Near-Optimal Reinforcement Learning
R-max is a very simple model-based reinforcement learning algorithm which can attain near-optimal average reward in polynomial time. In R-max, the agent always maintains a complet...
Ronen I. Brafman, Moshe Tennenholtz
109
Voted
AGENTS
1997
Springer
15 years 8 months ago
Modeling Motivations and Emotions as a Basis for Intelligent Behavior
We report on an experiment to implement an autonomous creature situated in a two-dimensional world, that shows various learning and problem-solving capabilities, within the Societ...
Dolores Cañamero
150
Voted
LAMAS
2005
Springer
15 years 9 months ago
Multi-agent Relational Reinforcement Learning
In this paper we report on using a relational state space in multi-agent reinforcement learning. There is growing evidence in the Reinforcement Learning research community that a r...
Tom Croonenborghs, Karl Tuyls, Jan Ramon, Maurice ...