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» Learning Character Behaviors Using Agent Modeling in Games
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CEEMAS
2001
Springer
15 years 8 months ago
UML for Behavior-Oriented Multi-agent Simulations
Developing multi-agent simulations seems to be rather straight forward, as active entities in the original correspond to active agents in the model. Thus plausible behaviors can be...
Christoph Oechslein, Franziska Klügl, Rainer ...
IJVR
2008
140views more  IJVR 2008»
15 years 3 months ago
Modelling Autonomous Virtual Agent Behaviours in a Virtual Environment for Risk
Our research deals with the design of a training system to support decision-making in the preparation and the management of maintenance interventions in high-risk industries namely...
Lydie Edward, Domitile Lourdeaux, Jean-Paul A. Bar...
IJCGT
2011
112views more  IJCGT 2011»
14 years 7 months ago
Tactical Agent Personality
This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IM...
Chek Tien Tan, Ho-Lun Cheng
WINE
2009
Springer
121views Economy» more  WINE 2009»
15 years 10 months ago
Gaming Dynamic Parimutuel Markets
We study the strategic behavior of risk-neutral non-myopic agents in Dynamic Parimutuel Markets (DPM). In a DPM, agents buy or sell shares of contracts, whose future payoff in a p...
Qianya Lin, Yiling Chen
UMUAI
2008
108views more  UMUAI 2008»
15 years 3 months ago
Developing a generalizable detector of when students game the system
Some students, when working in interactive learning environments, attempt to "game the system", attempting to succeed in the environment by exploiting properties of the s...
Ryan Shaun Joazeiro de Baker, Albert T. Corbett, I...