Sciweavers

354 search results - page 43 / 71
» Learning Character Behaviors Using Agent Modeling in Games
Sort
View
132
Voted
ATAL
2011
Springer
14 years 3 months ago
Solving Stackelberg games with uncertain observability
Recent applications of game theory in security domains use algorithms to solve a Stackelberg model, in which one player (the leader) first commits to a mixed strategy and then th...
Dmytro Korzhyk, Vincent Conitzer, Ronald Parr
122
Voted
SIGGRAPH
2000
ACM
15 years 8 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
144
Voted
AI
2010
Springer
15 years 2 months ago
Agent decision-making in open mixed networks
Computer systems increasingly carry out tasks in mixed networks, that is in group settings in which they interact both with other computer systems and with people. Participants in...
Ya'akov Gal, Barbara J. Grosz, Sarit Kraus, Avi Pf...
162
Voted
TCIAIG
2010
14 years 10 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
120
Voted
IROS
2007
IEEE
164views Robotics» more  IROS 2007»
15 years 10 months ago
Emulation and behavior understanding through shared values
— Neurophysiology has revealed the existence of mirror neurons in brain of macaque monkeys and they shows similar activities during executing an observation of goal directed move...
Yasutake Takahashi, Teruyasu Kawamata, Minoru Asad...