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» Learning Character Behaviors Using Agent Modeling in Games
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129
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SIGCSE
2002
ACM
126views Education» more  SIGCSE 2002»
15 years 3 months ago
Design patterns for games
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
Dung Zung Nguyen, Stephen B. Wong
150
Voted
AGENTS
2001
Springer
15 years 8 months ago
Using rat navigation models to learn orientation from visual input on a mobile robot
Rodents possess extraordinary navigation abilities that are far in excess of what current state-of-the-art robot agents are capable of. This paper describes research that is part ...
Brett Browning
127
Voted
SIGGRAPH
2010
ACM
15 years 8 months ago
Stable spaces for real-time clothing
We present a technique for learning clothing models that enables the simultaneous animation of thousands of detailed garments in real-time. This surprisingly simple conditional mo...
Edilson de Aguiar, Leonid Sigal, Adrien Treuille, ...
129
Voted
ATAL
2008
Springer
15 years 5 months ago
Social reward shaping in the prisoner's dilemma
Reward shaping is a well-known technique applied to help reinforcement-learning agents converge more quickly to nearoptimal behavior. In this paper, we introduce social reward sha...
Monica Babes, Enrique Munoz de Cote, Michael L. Li...
141
Voted
VRST
2004
ACM
15 years 9 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida