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» Learning Character Behaviors Using Agent Modeling in Games
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HIS
2004
15 years 5 months ago
Zamin, an Agent Based Artificial Life Model
Zamin artificial life model is designed to be a general purpose environment for researches on evolution of learning methods, living strategies and complex behaviors and is used in ...
Ramin Halavati, Saeed Bagheri Shouraki, Saman Hara...
ATAL
2009
Springer
15 years 10 months ago
Adaptive learning in evolving task allocation networks
In this paper, we study multi-agent economic systems using a recent approach to economic modeling called Agent-based Computational Economics (ACE): the application of the Complex ...
Tomas Klos, Bart Nooteboom
146
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ICMLA
2009
15 years 1 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
129
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AAAI
2008
15 years 6 months ago
Zero-data Learning of New Tasks
We introduce the problem of zero-data learning, where a model must generalize to classes or tasks for which no training data are available and only a description of the classes or...
Hugo Larochelle, Dumitru Erhan, Yoshua Bengio
IAT
2010
IEEE
15 years 1 months ago
Design and Evaluation of Explainable BDI Agents
It is widely acknowledged that providing explanations is an important capability of intelligent systems. Explanation capabilities are useful, for example, in scenario-based traini...
Maaike Harbers, Karel van den Bosch, John-Jules Ch...