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» Learning Character Behaviors Using Agent Modeling in Games
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WIAS
2010
109views more  WIAS 2010»
14 years 6 months ago
Model identification in interactive influence diagrams using mutual information
Modeling the perceived behaviors of other agents improves the performance of an agent in multiagent interactions. We utilize the language of interactive influence diagrams to mode...
Yifeng Zeng, Prashant Doshi
AIIDE
2008
15 years 1 months ago
Logical Agents for Language and Action
Game developers are faced with the difficult task of creating non-player characters with convincing behavior. This commonly involves an exhaustive specification of their actions i...
Martin Magnusson, Patrick Doherty
110
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DIGRA
2003
Springer
15 years 4 months ago
Player Character Design Facilitating Emotional Depth in MMORPGs
How can we create computer games facilitating emotional depth in the playing experience? When entering into a persistent virtual game world the player leaves the body behind. It i...
Mirjam Eladhari, Craig A. Lindley
AI
2003
Springer
15 years 4 months ago
Pattern-Based AI Scripting Using ScriptEase
Creating realistic artificially-intelligent characters is seen as one of the major challenges of the commercial games industry. Historically, character behavior has been specifie...
Matthew McNaughton, James Redford, Jonathan Schaef...