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» Learning Character Behaviors Using Agent Modeling in Games
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TKDE
2002
115views more  TKDE 2002»
15 years 3 months ago
An Approach of Implementing General Learning Companions for Problem Solving
Adding a learning companion, a computer simulated social agent, to a computer based learning system can enhance its educational value by enriching the way in which the computer and...
Chih-Yueh Chou, Tak-Wai Chan, Chi-Jen Lin
137
Voted
JSAC
2010
138views more  JSAC 2010»
15 years 2 months ago
Dynamic conjectures in random access networks using bio-inspired learning
—Inspired by the biological entities’ ability to achieve reciprocity in the course of evolution, this paper considers a conjecture-based distributed learning approach that enab...
Yi Su, Mihaela van der Schaar
128
Voted
IUI
2003
ACM
15 years 9 months ago
Lessons learned in modeling schizophrenic and depressed responsive virtual humans for training
This paper describes lessons learned in developing the linguistic, cognitive, emotional, and gestural models underlying virtual human behavior in a training application designed t...
Robert C. Hubal, Geoffrey A. Frank, Curry I. Guinn
ICMI
2010
Springer
141views Biometrics» more  ICMI 2010»
15 years 1 months ago
Learning and evaluating response prediction models using parallel listener consensus
Traditionally listener response prediction models are learned from pre-recorded dyadic interactions. Because of individual differences in behavior, these recordings do not capture...
Iwan de Kok, Derya Ozkan, Dirk Heylen, Louis-Phili...
AAAI
2008
15 years 6 months ago
Bounding the False Discovery Rate in Local Bayesian Network Learning
Modern Bayesian Network learning algorithms are timeefficient, scalable and produce high-quality models; these algorithms feature prominently in decision support model development...
Ioannis Tsamardinos, Laura E. Brown