We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
In competitive domains, the knowledge about the opponent can give players a clear advantage. This idea lead us in the past to propose an approach to acquire models of opponents, ba...
Abstract. We aim to create a model of emotional reactive virtual humans. This model will help to define realistic behavior for virtual characters based on emotions and events in t...
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
Building architectures for autonomous rational behavior requires the integration of several AI components, such as planning, learning and execution monitoring. In most cases, the ...