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» Learning Character Behaviors Using Agent Modeling in Games
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ATAL
2006
Springer
15 years 3 months ago
Accident or intention: that is the question (in the Noisy Iterated Prisoner's Dilemma)
This paper focuses on the Noisy Iterated Prisoner's Dilemma, a version of the Iterated Prisoner's Dilemma (IPD) in which there is a nonzero probability that a "coop...
Tsz-Chiu Au, Dana S. Nau
ATAL
2008
Springer
15 years 1 months ago
Zero-intelligence agents in prediction markets
We construct a novel agent-based model of prediction markets in which putative human qualities like learning, reasoning, and profit-seeking are absent. We show that the prices whi...
Abraham Othman
HRI
2006
ACM
15 years 5 months ago
Using context and sensory data to learn first and second person pronouns
We present a method of grounded word learning that is powerful enough to learn the meanings of first and second person pronouns. The model uses the understood words in an utteran...
Kevin Gold, Brian Scassellati
ICDM
2007
IEEE
132views Data Mining» more  ICDM 2007»
15 years 6 months ago
Learning What Makes a Society Tick
We present a machine learning methodology (models, algorithms, and experimental data) to discovering the agent dynamics that drive the evolution of the social groups in a communit...
Hung-Ching Chen, Mark K. Goldberg, Malik Magdon-Is...
IJCAI
2003
15 years 1 months ago
On the Foundations of Expected Expected Utility
Intelligent agents often need to assess user utility functions in order to make decisions on their behalf, or predict their behavior. When uncertainty exists over the precise natu...
Craig Boutilier