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» Learning Character Behaviors Using Agent Modeling in Games
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ACMICEC
2006
ACM
111views ECommerce» more  ACMICEC 2006»
15 years 3 months ago
Passive verification of the strategyproofness of mechanisms in open environments
Consider an open infrastructure in which anyone can deploy mechanisms to support automated decision making and coordination amongst self-interested computational agents. Strategyp...
Laura Kang, David C. Parkes
CHI
2009
ACM
16 years 7 days ago
Learning to predict information needs: context-aware display as a cognitive aid and an assessment tool
We discuss the problem of assessing and aiding user performance in dynamic tasks that require rapid selection among multiple information sources. Motivated by research in human se...
Bradley C. Love, Matt Jones, Marc T. Tomlinson, Mi...
91
Voted
ACII
2007
Springer
15 years 3 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
STOC
2006
ACM
122views Algorithms» more  STOC 2006»
15 years 12 months ago
Fast convergence to Wardrop equilibria by adaptive sampling methods
We study rerouting policies in a dynamic round-based variant of a well known game theoretic traffic model due to Wardrop. Previous analyses (mostly in the context of selfish routi...
Simon Fischer, Harald Räcke, Berthold Vö...
142
Voted
AAAI
2011
13 years 11 months ago
An Online Spectral Learning Algorithm for Partially Observable Nonlinear Dynamical Systems
Recently, a number of researchers have proposed spectral algorithms for learning models of dynamical systems—for example, Hidden Markov Models (HMMs), Partially Observable Marko...
Byron Boots, Geoffrey J. Gordon