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» Learning Character Behaviors Using Agent Modeling in Games
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ECWEB
2011
Springer
277views ECommerce» more  ECWEB 2011»
13 years 11 months ago
Trust-Based Selection of Partners
The community of multi-agent systems has been studying ways to improve the selection of partner agents for joint action. One of such approaches consists in estimating the trustwort...
Joana Urbano, Ana Paula Rocha, Eugénio C. O...
MICAI
2005
Springer
15 years 5 months ago
Knowledge and Reasoning Supported by Cognitive Maps
A powerful and useful approach for modeling knowledge and qualitative reasoning is the Cognitive Map. The background of Cognitive Maps is the research about learning environments c...
Alejandro Peña Ayala, Humberto Sossa, Agust...
AAAI
2007
15 years 1 months ago
Combining Multiple Heuristics Online
We present black-box techniques for learning how to interleave the execution of multiple heuristics in order to improve average-case performance. In our model, a user is given a s...
Matthew J. Streeter, Daniel Golovin, Stephen F. Sm...
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AGI
2008
15 years 1 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
GECCO
2010
Springer
244views Optimization» more  GECCO 2010»
14 years 11 months ago
Implicit fitness and heterogeneous preferences in the genetic algorithm
This paper takes an economic approach to derive an evolutionary learning model based entirely on the endogenous employment of genetic operators in the service of self-interested a...
Justin T. H. Smith