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» Learning Character Behaviors Using Agent Modeling in Games
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ATAL
2007
Springer
15 years 5 months ago
An adaptive strategy for minority games
Many real life situations, like the financial market, auctions and resources competitions, can be modeled as Minority Games. In minority games, players choose to join one of the ...
Ka-man Lam, Ho-fung Leung
AMIRE
2005
Springer
244views Robotics» more  AMIRE 2005»
15 years 5 months ago
Strategies using Facial Expressions and Gaze Behaviors for Animated Agents
This paper presents two strategies for selecting volitional facial expressions and gaze behaviors of animated agents, in the case of Online Negotiation and Soft Game Theory. It is ...
Masahide Yuasa
AAI
2010
200views more  AAI 2010»
14 years 11 months ago
An Interactive Model for Steering Behaviors of Groups of Characters
This paper presents an approach for generating steering behaviors of groups of characters based on the space colonization algorithm, that has been used in the past for generating l...
Rafael Araújo Rodrigues, Alessandro de Lima...
FLAIRS
2009
14 years 9 months ago
Making User-Defined Interactive Game Characters BEHAVE
With the most resource intensive tasks in games offloaded to special purpose processors, game designers now have the opportunity to build richer characters using more complex AI t...
Frederick W. P. Heckel, G. Michael Youngblood, D. ...
AAAI
1996
15 years 1 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch