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» Learning Design based on Graphical Knowledge-Modelling
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INTETAIN
2005
Springer
15 years 3 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
91
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AIIA
2007
Springer
15 years 4 months ago
Curricula Modeling and Checking
In this work, we present a constrained-based representation for specifying the goals of “course design”, that we call curricula model, and introduce a graphical language, groun...
Matteo Baldoni, Cristina Baroglio, Elisa Marengo
JMLR
2010
141views more  JMLR 2010»
14 years 4 months ago
FastInf: An Efficient Approximate Inference Library
The FastInf C++ library is designed to perform memory and time efficient approximate inference in large-scale discrete undirected graphical models. The focus of the library is pro...
Ariel Jaimovich, Ofer Meshi, Ian McGraw, Gal Elida...
AGENTS
1999
Springer
15 years 2 months ago
A Personal News Agent That Talks, Learns and Explains
Most work on intelligent information agents has thus far focused on systems that are accessible through the World Wide Web. As demanding schedules prohibit people from continuous ...
Daniel Billsus, Michael J. Pazzani
CHI
2005
ACM
15 years 10 months ago
Polymorphic letters: transforming pen movements to extend written expression
We are developing a digital writing tool, Polymorphic Letters (PL), to investigate hand and pen movements as they may extend and enrich expression in written language. PL recogniz...
Andrea Taylor, Zoltan Foley-Fisher, Carol Stroheck...