Computational models of grounded language learning have been based on the premise that words and concepts are learned simultaneously. Given the mounting cognitive evidence for conc...
The classification of human body motion is an integral component for the automatic interpretation of video sequences. In a first part we present an effective approach that uses mi...
In this paper we present a general method for rapid prototyping of realistic character motion. We solve for the natural motion from a simple animation provided by the animator. Ou...
Abstract. The exploitation of video data requires to extract information at a rather semantic level, and then, methods able to infer "concepts" from low-level video featu...
We introduce a behavior-based similarity measure which tells us whether two different space-time intensity patterns of two different video segments could have resulted from a simi...