Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
We present a probabilistic framework for component-based automatic detection and tracking of objects in video. We represent objects as spatio-temporal two-layer graphical models, w...
Leonid Sigal, Ying Zhu, Dorin Comaniciu, Michael J...
While there is a large class
of Multiple-Target Tracking (MTT) problems for which batch
processing is possible and desirable, batch MTT remains relatively
unexplored in comparis...
The present paper considers the supplement of prior knowledge about joint angle configurations in the scope of 3-D human pose tracking. Training samples obtained from an industrial...
Thomas Brox, Bodo Rosenhahn, Uwe G. Kersting, Dani...
Many techniques have been proposed for segmenting feature point trajectories tracked through a video sequence into independent motions. It has been found, however, that methods tha...