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AIIDE
2006
15 years 3 months ago
Believable and Reactive Crowds in Next Generation Games
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
116
Voted
PAAMS
2010
Springer
15 years 7 days ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
101
Voted
CHI
2009
ACM
16 years 2 months ago
Crowd computer interaction
HCI has moved from considering how individuals interact with computers to thinking about how groups collaborate using technology. While there has been research focused on large-sc...
Barry A. T. Brown, Kenton O'Hara, Tim Kindberg, Am...
99
Voted
ECCV
2010
Springer
15 years 7 months ago
Crowd Detection with a Multiview Sampler
Abstract. We present a Bayesian approach for simultaneously estimating the number of people in a crowd and their spatial locations by sampling from a posterior distribution over cr...
134
Voted
CVPR
2010
IEEE
15 years 7 months ago
Multi-Target Tracking by On-Line Learned Discriminative Appearance Models
We present an approach for online learning of discriminative appearance models for robust multi-target tracking in a crowded scene from a single camera. Although much progress has...
Cheng-Hao Kuo, Chang Huang, Ram Nevatia