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» Learning Games as a Platform for Simulated Science Practice
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HICSS
2005
IEEE
158views Biometrics» more  HICSS 2005»
14 years 1 days ago
Social Networks in Peer-to-Peer Systems
The Gnutella protocol requires peers to broadcast messages to their neighbours when they search files. The message passing generates a lot of traffic in the network, which degrade...
Yamini Upadrashta, Julita Vassileva, Winfried K. G...
SIGCSE
2005
ACM
116views Education» more  SIGCSE 2005»
13 years 12 months ago
A company-based framework for a software engineering course
The subject matter of a typical undergraduate software engineering course, while providing necessary background, can be quite dry. Team-based programming projects often complement...
Thomas P. Way
MEMOCODE
2007
IEEE
14 years 21 days ago
MEMOCODE 2007 Co-Design Contest
New to the 2007 MEMOCODE conference is the HW/SW Co-Design Contest. Members of the technical and steering committees from MEMOCODE 2006 thought that the co-design practice is dist...
Forrest Brewer, James C. Hoe
CSCW
2012
ACM
12 years 2 months ago
Shepherding the crowd yields better work
Micro-task platforms provide massively parallel, ondemand labor. However, it can be difficult to reliably achieve high-quality work because online workers may behave irresponsibly...
Steven Dow, Anand Pramod Kulkarni, Scott R. Klemme...
ACSC
2009
IEEE
14 years 1 months ago
ALARM: An Adaptive Load-Aware Routing Metric for Hybrid Wireless Mesh Networks
Abstract— Hybrid Wireless Mesh Networks (WMN) are generally employed to establish communication during disaster recovery operations. The Hybrid WMN network is formed in a spontan...
Asad Amir Pirzada, Ryan Wishart, Marius Portmann, ...