New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
This paper describes a method for hierarchical reinforcement learning in which high-level policies automatically discover subgoals, and low-level policies learn to specialize for ...
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
The concept of a learning object (LO) has spread quickly without a very specific universal definition, and though born originally from the idea of object oriented design, with a ...
Despite the tremendous level of adoption of machine learning techniques in real-world settings, and the large volume of research on active learning, active learning techniques hav...