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ICALT
2009
IEEE
15 years 6 months ago
Collaborative Learning by Means of Video Games: An Entertainment System in the Learning Processes
New Technologies have been incorporated to schools as learning tools some time ago. In this paper we remark some advantages of video games as educational systems and how we can us...
Natalia Padilla Zea, José Luis Gonzá...
140
Voted
NCI
2004
185views Neural Networks» more  NCI 2004»
15 years 5 months ago
Hierarchical reinforcement learning with subpolicies specializing for learned subgoals
This paper describes a method for hierarchical reinforcement learning in which high-level policies automatically discover subgoals, and low-level policies learn to specialize for ...
Bram Bakker, Jürgen Schmidhuber
120
Voted
PUC
2006
128views more  PUC 2006»
15 years 3 months ago
A cube to learn: a tangible user interface for the design of a learning appliance
In this paper we introduce the design and development of the Learning Cube as a novel tangible learning appliance. Using the common shape of a cube we implemented a general learnin...
Lucia Terrenghi, Matthias Kranz, Paul Holleis, Alb...
144
Voted
JOT
2010
124views more  JOT 2010»
15 years 2 months ago
Improving Learning Object Reuse Through OOD: A Theory of Learning Objects
The concept of a learning object (LO) has spread quickly without a very specific universal definition, and though born originally from the idea of object oriented design, with a ...
Claudine A. Allen, Ezra K. Mugisa
166
Voted
SIGKDD
2010
183views more  SIGKDD 2010»
14 years 10 months ago
Inactive learning?: difficulties employing active learning in practice
Despite the tremendous level of adoption of machine learning techniques in real-world settings, and the large volume of research on active learning, active learning techniques hav...
Josh Attenberg, Foster J. Provost