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» Learning Human-Like Opponent Behavior for Interactive Comput...
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109
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AAMAS
2005
Springer
15 years 1 months ago
Learning and Exploiting Relative Weaknesses of Opponent Agents
Agents in a competitive interaction can greatly benefit from adapting to a particular adversary, rather than using the same general strategy against all opponents. One method of s...
Shaul Markovitch, Ronit Reger
116
Voted
ATAL
2010
Springer
15 years 2 months ago
Planning against fictitious players in repeated normal form games
Planning how to interact against bounded memory and unbounded memory learning opponents needs different treatment. Thus far, however, work in this area has shown how to design pla...
Enrique Munoz de Cote, Nicholas R. Jennings
115
Voted
AAMAS
2002
Springer
15 years 1 months ago
Multiagent Learning for Open Systems: A Study in Opponent Classification
Abstract. Open systems are becoming increasingly important in a variety of distributed, networked computer applications. Their characteristics, such as agent diversity, heterogenei...
Michael Rovatsos, Gerhard Weiß, Marco Wolf
113
Voted
JDCTA
2010
160views more  JDCTA 2010»
14 years 8 months ago
Learning and Decision Making in Human During a Game of Matching Pennies
To gain insights into the neural basis of such adaptive decision-making processes, we investigated the nature of learning process in humans playing a competitive game with binary ...
Jianfeng Hu, Xiaofeng Li, Jinghai Yin
83
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AAAI
1996
15 years 2 months ago
Learning Models of Intelligent Agents
Agents that operate in a multi-agent system need an efficient strategy to handle their encounters with other agents involved. Searching for an optimal interactive strategy is a ha...
David Carmel, Shaul Markovitch