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» Learning Human-Like Opponent Behavior for Interactive Comput...
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CHI
2004
ACM
15 years 9 months ago
Off-task behavior in the cognitive tutor classroom: when students "game the system"
We investigate the prevalence and learning impact of different types of off-task behavior in classrooms where students are using intelligent tutoring software. We find that within...
Ryan Shaun Baker, Albert T. Corbett, Kenneth R. Ko...
ATAL
2010
Springer
14 years 10 months ago
Modeling recursive reasoning by humans using empirically informed interactive POMDPs
Recursive reasoning of the form what do I think that you think that I think (and so on) arises often while acting rationally in multiagent settings. Several multiagent decision-ma...
Prashant Doshi, Xia Qu, Adam Goodie, Diana Young
CA
2003
IEEE
15 years 2 months ago
Satisfying the Perceived Need for Free-Play in Pedagogically Oriented Interactive Dramas
This research explores ways of harnessing people’s passion for entertainment in order to stimulate players to attain the meta-learning skills they need for lifelong learning and...
Barry G. Silverman, Michael Johns, Ransom Weaver
GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
14 years 10 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
AAMAS
2010
Springer
14 years 9 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada