The human figure exhibits complex and rich dynamic behavior that is both nonlinear and time-varying. However, most work on tracking and analysis of figure motion has employed eith...
This paper presents a method for learning decision theoretic models of facial expressions and gestures from video data. We consider that the meaning of a facial display or gesture...
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
—We present a discriminative part-based approach for human action recognition from video sequences using motion features. Our model is based on the recently proposed hidden condi...
This paper describes an approach to optimize query by visual example results, by combining visual features and implicit user feedback in interactive video retrieval. To this end, ...
Stefanos Vrochidis, Ioannis Kompatsiaris, Ioannis ...