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AIIDE
2009
14 years 9 months ago
IMPLANT: An Integrated MDP and POMDP Learning AgeNT for Adaptive Games
This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player actin...
Chek Tien Tan, Ho-Lun Cheng
CA
1999
IEEE
15 years 4 months ago
Fast Synthetic Vision, Memory, and Learning Models for Virtual Humans
This paper presents a simple and efficient method of modeling synthetic vision, memory, and learning for autonomous animated characters in real-time virtual environments. The mode...
James J. Kuffner Jr., Jean-Claude Latombe
CORR
2004
Springer
180views Education» more  CORR 2004»
14 years 11 months ago
Self-Organized Stigmergic Document Maps: Environment as a Mechanism for Context Learning
Social insect societies and more specifically ant colonies, are distributed systems that, in spite of the simplicity of their individuals, present a highly structured social organi...
Vitorino Ramos, Juan J. Merelo Guervós
ECAL
2007
Springer
15 years 5 months ago
Neuroevolution of Agents Capable of Reactive and Deliberative Behaviours in Novel and Dynamic Environments
Both reactive and deliberative qualities are essential for a good action selection mechanism. We present a model that embodies a hybrid of two very different neural network archit...
Edward Robinson, Timothy Ellis, Alastair Channon
PKDD
2009
Springer
144views Data Mining» more  PKDD 2009»
15 years 6 months ago
Compositional Models for Reinforcement Learning
Abstract. Innovations such as optimistic exploration, function approximation, and hierarchical decomposition have helped scale reinforcement learning to more complex environments, ...
Nicholas K. Jong, Peter Stone