In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms em...
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
Abstract. In the aftermath of a large-scale disaster, agents’ decisions derive from self-interested (e.g. survival), common-good (e.g. victims’ rescue) and teamwork (e.g. fire...
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...