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EVOW
2006
Springer
15 years 7 months ago
A Connectionist Architecture for the Evolution of Rhythms
In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms em...
João Magalhães Martins, Eduardo Reck...
ATAL
2007
Springer
15 years 10 months ago
Automatic feature extraction for autonomous general game playing agents
The General Game Playing (GGP) problem is concerned with developing systems capable of playing many different games, even games the system has never encountered before. Successful...
David M. Kaiser
ICMCS
2006
IEEE
169views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
ECAI
2008
Springer
15 years 5 months ago
A hybrid approach to multi-agent decision-making
Abstract. In the aftermath of a large-scale disaster, agents’ decisions derive from self-interested (e.g. survival), common-good (e.g. victims’ rescue) and teamwork (e.g. fire...
Paulo Trigo, Helder Coelho
ATAL
2008
Springer
15 years 6 months ago
Coalitional skill games
We consider Coalitional Skill Games (CSGs), a simple model of cooperation among agents. This is a restricted form of coalitional games, where each agent has a set of skills that a...
Yoram Bachrach, Jeffrey S. Rosenschein