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GECCO
2008
Springer
149views Optimization» more  GECCO 2008»
15 years 5 months ago
Real-time imitation-based adaptation of gaming behaviour in modern computer games
In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
IAT
2008
IEEE
15 years 10 months ago
Discovering and Modelling Multiple Interests of Users in Collaborative Tagging Systems
We analyse data obtained from several collaborative tagging systems and discover that user interests can be very diverse. Traditional methods for representing interests of users a...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
CEEMAS
2001
Springer
15 years 8 months ago
A Modelling Environment for Mind and Matter Aspects of Intentional Behaviour
In this paper the internal dynamics of mental states, in particular states based on beliefs, desires and intentions, is formalised using a temporal language. A software environment...
Catholijn M. Jonker, Jan Treur, Wouter C. A. Wijng...
AAAI
2007
15 years 6 months ago
Beyond Individualism: Modeling Team Playing Behavior in Robot Soccer through Case-Based Reasoning
We propose a Case-Based Reasoning approach for action selection in the robot soccer domain presented in the 8th European Conference on Case-Based Reasoning (2006). Based on the cu...
Raquel Ros, Manuela M. Veloso, Ramon López ...
ATAL
2008
Springer
15 years 6 months ago
Internal models and private multi-agent belief revision
We generalize AGM belief revision theory to the multi-agent case. To do so, we first generalize the semantics of the singleagent case, based on the notion of interpretation, to th...
Guillaume Aucher