In the course of the recent complexification and sophistication of commercial computer games, the creation of competitive artificial players that are able to behave intelligentl...
Steffen Priesterjahn, Alexander Weimer, Markus Ebe...
We analyse data obtained from several collaborative tagging systems and discover that user interests can be very diverse. Traditional methods for representing interests of users a...
Ching-man Au Yeung, Nicholas Gibbins, Nigel Shadbo...
In this paper the internal dynamics of mental states, in particular states based on beliefs, desires and intentions, is formalised using a temporal language. A software environment...
Catholijn M. Jonker, Jan Treur, Wouter C. A. Wijng...
We propose a Case-Based Reasoning approach for action selection in the robot soccer domain presented in the 8th European Conference on Case-Based Reasoning (2006). Based on the cu...
We generalize AGM belief revision theory to the multi-agent case. To do so, we first generalize the semantics of the singleagent case, based on the notion of interpretation, to th...