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WMTE
2005
IEEE
15 years 8 months ago
Supporting Activity Awareness for Teams-Games-Tournaments with GSM Network
The Internet can be used to promote collaborative learning among students. However, since the web-based collaborative learning environment relies entirely on the availability of c...
Chen-Chung Liu, Shu-Yuan Tao, Jinu-Ning Nee, Baw-J...
100
Voted
ICDCSW
2002
IEEE
15 years 7 months ago
An Architecture Concept for Ubiquitous Computing Aware Wearable Computers
In Marc Weiser’s vision of ubiquitous computing, users are located in an environment with potentially thousands of computers around them. Many capabilities of these smart device...
Martin Bauer, Bernd Brügge, Gudrun Klinker, A...
ISMAR
2003
IEEE
15 years 7 months ago
Augmented Reality Kanji Learning
ARToolKit programmers are familiar with the kanji symbols supplied with the distribution. Most of them have do not know what these kanji symbols mean. We propose a piece of educat...
Daniel Wagner, István Barakonyi
ICMCS
1999
IEEE
131views Multimedia» more  ICMCS 1999»
15 years 6 months ago
A Method for Evaluating Multimedia Learning Software
We submit a method (EMPI: Evaluation of Multimedia, Pedagogical and Interactive software) to evaluate multimedia software used in educational context. Our purpose is to help users...
Stéphane Crozat, Olivier Hû, Philippe...
109
Voted
EDUTAINMENT
2006
Springer
15 years 6 months ago
Mental Vision: A Computer Graphics Teaching Platform
Abstract. We have developed a learning platform to simplify and improve teaching and practice of Computer Graphics for beginners and advanced students. Our goal is to offer a set o...
Achille Peternier, Daniel Thalmann, Fréd&ea...