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GECCO
2008
Springer
179views Optimization» more  GECCO 2008»
15 years 6 months ago
Developing neural structure of two agents that play checkers using cartesian genetic programming
A developmental model of neural network is presented and evaluated in the game of Checkers. The network is developed using cartesian genetic programs (CGP) as genotypes. Two agent...
Gul Muhammad Khan, Julian Francis Miller, David M....
ICANN
2010
Springer
15 years 6 months ago
Empirical Analysis of the Divergence of Gibbs Sampling Based Learning Algorithms for Restricted Boltzmann Machines
Abstract. Learning algorithms relying on Gibbs sampling based stochastic approximations of the log-likelihood gradient have become a common way to train Restricted Boltzmann Machin...
Asja Fischer, Christian Igel
ICTAI
2008
IEEE
15 years 11 months ago
Information Extraction as an Ontology Population Task and Its Application to Genic Interactions
Ontologies are a well-motivated formal representation to model knowledge needed to extract and encode data from text. Yet, their tight integration with Information Extraction (IE)...
Alain-Pierre Manine, Érick Alphonse, Philip...
AIIDE
2007
15 years 7 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
ICML
2007
IEEE
16 years 5 months ago
Conditional random fields for multi-agent reinforcement learning
Conditional random fields (CRFs) are graphical models for modeling the probability of labels given the observations. They have traditionally been trained with using a set of obser...
Xinhua Zhang, Douglas Aberdeen, S. V. N. Vishwanat...