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CGF
2007
127views more  CGF 2007»
15 years 4 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
CLEIEJ
2007
86views more  CLEIEJ 2007»
15 years 4 months ago
Requirements Game: Teaching Software Project Management
: Several business areas, like Management and Negotiation, have used games like a didactic way to simulate world reality, to introduce students to the day-to-day generated problems...
Carlos Mario Zapata Jaramillo, Gabriel Awad-Aubad
IJON
2006
76views more  IJON 2006»
15 years 4 months ago
Joint maps for orientation, eye, and direction preference in a self-organizing model of V1
Primary visual cortex (V1) contains overlaid feature maps for orientation (OR), motion direction selectivity (DR), and ocular dominance (OD). Neurons in these maps are connected l...
James A. Bednar, Risto Miikkulainen
JAIR
2006
102views more  JAIR 2006»
15 years 4 months ago
Multiple-Goal Heuristic Search
This paper presents a new framework for anytime heuristic search where the task is to achieve as many goals as possible within the allocated resources. We show the inadequacy of t...
Dmitry Davidov, Shaul Markovitch
PAMI
2008
175views more  PAMI 2008»
15 years 4 months ago
Discriminative Feature Co-Occurrence Selection for Object Detection
This paper describes an object detection framework that learns the discriminative co-occurrence of multiple features. Feature co-occurrences are automatically found by Sequential F...
Takeshi Mita, Toshimitsu Kaneko, Björn Stenge...