Sciweavers

1354 search results - page 231 / 271
» Learning Object Models from Appearance
Sort
View
ICPR
2006
IEEE
16 years 3 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
SIGGRAPH
2003
ACM
15 years 7 months ago
TensorTextures
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
M. Alex O. Vasilescu, Demetri Terzopoulos
NIPS
2001
15 years 3 months ago
The Emergence of Multiple Movement Units in the Presence of Noise and Feedback Delay
Tangential hand velocity profiles of rapid human arm movements often appear as sequences of several bell-shaped acceleration-deceleration phases called submovements or movement un...
Michael Kositsky, Andrew G. Barto
JMM2
2007
127views more  JMM2 2007»
15 years 1 months ago
Robust Face Recognition through Local Graph Matching
— A novel face recognition method is proposed, in which face images are represented by a set of local labeled graphs, each containing information about the appearance and geometr...
Ehsan Fazl Ersi, John S. Zelek, John K. Tsotsos
CVPR
2012
IEEE
13 years 4 months ago
Boosting bottom-up and top-down visual features for saliency estimation
Despite significant recent progress, the best available visual saliency models still lag behind human performance in predicting eye fixations in free-viewing of natural scenes. ...
Ali Borji