Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
This paper introduces a tensor framework for image-based rendering. In particular, we develop an algorithm called TensorTextures that learns a parsimonious model of the bidirectio...
Tangential hand velocity profiles of rapid human arm movements often appear as sequences of several bell-shaped acceleration-deceleration phases called submovements or movement un...
— A novel face recognition method is proposed, in which face images are represented by a set of local labeled graphs, each containing information about the appearance and geometr...
Despite significant recent progress, the best available visual saliency models still lag behind human performance in predicting eye fixations in free-viewing of natural scenes. ...