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176
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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
15 years 4 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
112
Voted
ECTEL
2006
Springer
15 years 7 months ago
The AtGentive Project: Attentive Agents for Collaborative Learners
Abstract. Attention, which intervenes at many different levels such as the perception of the environment and the allocation of cognitive resources, appears to represent one of the ...
Claudia Roda, Thierry Nabeth
117
Voted
AAAI
2010
15 years 5 months ago
Learning Simulation Control in General Game-Playing Agents
The aim of General Game Playing (GGP) is to create intelligent agents that can automatically learn how to play many different games at an expert level without any human interventi...
Hilmar Finnsson, Yngvi Björnsson
CEEMAS
2005
Springer
15 years 9 months ago
Case-Based Student Modeling in Multi-agent Learning Environment
Abstract. The student modeling (SM) is a core component in the development of Intelligent Learning Environments (ILEs). In this paper we describe how a Multi-agent Intelligent Lear...
Carolina González, Juan C. Burguillo-Rial, ...
89
Voted
ICAART
2010
INSTICC
16 years 22 days ago
The Role of Sequences for Incremental Learning
Susanne Wenzel, Lothar Hotz