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ENGL
2007
136views more  ENGL 2007»
15 years 4 months ago
Multilayered Evolutionary Architecture for Behaviour Arbitration in Cognitive Agents
— In this work, an hybrid, self-configurable, multilayered and evolutionary subsumption architecture for cognitive agents is developed. Each layer of the multilayered architectur...
Oscar Javier Romero López
CEC
2005
IEEE
15 years 6 months ago
Evolving autonomous agent control in the Xpilot environment
Abstract- Interactive combat games are useful as testbeds for learning systems employing evolutionary computation. Of particular value are games that can be modified to accommodate...
Gary B. Parker, Matt Parker, Steven D. Johnson
TAICPART
2006
IEEE
134views Education» more  TAICPART 2006»
15 years 10 months ago
Integration Testing of Components Guided by Incremental State Machine Learning
The design of complex systems, e.g., telecom services, is nowadays usually based on the integration of components (COTS), loosely coupled in distributed architectures. When compon...
Keqin Li 0002, Roland Groz, Muzammil Shahbaz
ATAL
2008
Springer
15 years 6 months ago
Divide and conquer: false-name manipulations in weighted voting games
In this paper, we study false-name manipulations in weighted voting games. Weighted voting is a well-known model of cooperation among agents in decision-making domains. In such ga...
Yoram Bachrach, Edith Elkind
DAGSTUHL
2007
15 years 5 months ago
Aligning Models of Normative Systems and Artificial Societies: Towards norm-governed behavior in virtual enterprises
The purpose is to explore how norm-governed behavior within agent societies can be achieved in the context of Virtual Enterprises. We analyze a number of formal models from the age...
Paul Davidsson, Andreas Jacobsson