The deployment of multi-agent systems demands for justified confidence into their behaviour, both with respect to correct results of computations and with respect to timeliness t...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
In partially observable worlds with many agents, nested beliefs are formed when agents simultaneously reason about the unknown state of the world and the beliefs of the other agen...
Luke S. Zettlemoyer, Brian Milch, Leslie Pack Kael...
Abstract. This study illustrates how obstacle avoidance can emerge from a visual homing strategy, caused by the intrinsic geometric structure of the environment. An example is show...
: The globalisation of Internet technology had a strong impact on technology price and availability, which resulted in the emerging of more opportunities and more services in dista...