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AAAI
2010
15 years 6 months ago
Automatic Derivation of Finite-State Machines for Behavior Control
Finite-state controllers represent an effective action selection mechanisms widely used in domains such as video-games and mobile robotics. In contrast to the policies obtained fr...
Blai Bonet, Héctor Palacios, Hector Geffner
HCI
2007
15 years 6 months ago
Understanding RUTH: Creating Believable Behaviors for a Virtual Human Under Uncertainty
In pursuing the ultimate goal of enabling intelligent conversation with a virtual human, two key challenges are selecting nonverbal behaviors to implement and realizing those behav...
Insuk Oh, Matthew Stone
AAAI
2006
15 years 6 months ago
Monitoring Food Safety by Detecting Patterns in Consumer Complaints
EPFC (Emerging Patterns in Food Complaints) is the analytical component of the Consumer Complaint Monitoring System, designed to help the food safety officials to efficiently and ...
Artur Dubrawski, Kimberly Elenberg, Andrew W. Moor...
AAAI
2004
15 years 6 months ago
A Multi-Resolution Pyramid for Outdoor Robot Terrain Perception
This paper addresses the problem of outdoor terrain modeling for the purposes of mobile robot navigation. We propose an approach in which a robot acquires a set of terrain models ...
Michael Montemerlo, Sebastian Thrun
AAAI
2004
15 years 6 months ago
Distance Estimates for Planning in the Discrete Belief Space
We present a general framework for studying heuristics for planning in the belief space. Earlier work has focused on giving implementations of heuristics that work well on benchma...
Jussi Rintanen