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ITS
2000
Springer
128views Multimedia» more  ITS 2000»
15 years 7 months ago
Active Learner Modelling
Abstract. It is common to think of a "learner model" as a global description of a student's understanding of domain content. We propose a notion of learner model whe...
Gordon I. McCalla, Julita Vassileva, Jim E. Greer,...
AIIDE
2007
15 years 6 months ago
Automatic Rule Ordering for Dynamic Scripting
The goal of adaptive game AI is to enhance computercontrolled game-playing agents with (1) the ability to selfcorrect mistakes, and (2) creativity in responding to new situations....
Timor Timuri, Pieter Spronck, H. Jaap van den Heri...
ACMACE
2008
ACM
15 years 6 months ago
Evaluation of a pervasive game for domestic energy engagement among teenagers
In this paper, we present Power Agent - a pervasive game designed to encourage teenagers and their families to reduce energy consumption in the home. The idea behind this mobile p...
Anton Gustafsson, Magnus Bång
NAACL
2003
15 years 5 months ago
Automatic Extraction of Semantic Networks from Text using Leximancer
Leximancer is a software system for performing conceptual analysis of text data in a largely language independent manner. The system is modelled on Content Analysis and provides u...
Andrew E. Smith
ALIFE
2008
15 years 4 months ago
The Nature of Words in Human Protolanguages: It's Not a Holophrastic-Atomic Meanings Dichotomy
There is an ongoing debate as to whether the words in early pre-syntactic forms of human language had simple atomic meanings like modern words [4, 5], or whether they were holophr...
Mike Dowman